Graphics ProgrammerArkane Studios - FranceMore Info
ZeniMax Media Inc.
Lyon, FR
il y a 14j

Answering to the Lead Graphic Programmer, the Graphics Programmer is responsible for developing all the solutions related to the rendering of the game engine, from the lighting to visual effects.

RESPONSIBILITIES

  • Improve and maintain the rendering modules of the game engine
  • Develop shaders and quality effects to support the Art direction and unique visual style of the game
  • Optimize the rendering code to get the best performance on all platforms
  • Write clear, maintainable, portable C++ code
  • Write and maintain custom shaders across a range of hardware
  • Test and document code you write
  • Work well with other engineers, artists and designers
  • REQUIREMENTS

  • Strong knowledge of C / C++
  • Strong knowledge of rendering algorithms
  • Good knowledge of multi-core architecture related issues
  • Experience with DirectX 11 level shaders and HLSL
  • Expertise in building multithreaded, real-time systems
  • Experience writing systems balancing performance and maintainability
  • Experience profiling and optimizing both CPU and GPU utilization
  • Experience with game editor plugins / modification
  • Strong communication and organizational skills
  • Must work well under pressure and handle multiple tasks
  • DESIRED SKILLS

  • Excellent analytical and mathematical skills
  • Development experience on game consoles (Xbox360 / PS3 / Xbox One / PS4) a plus
  • Strong interpersonal skills and problem solving ability
  • Understanding of the latest graphics APIs
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