Ubisoft is committed to enriching players' lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond?
At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.
Take entertainment to the next level, join us and create the unknown!
Ubisoft Bordeaux works with passion on the biggest AAA's and aims to offer the best gaming experiences for our players. Today, our studio counts more than 270 talents from 15 different nationalities and is working on licenses such as Assassins Creed, Rainbow Six, Beyond Good & Evil 2, but also on mobile games, as well as exciting technologies with Harbour team, our Ubisoft's online service group, and the Streaming team.
Here is an opportunity to join a stimulating, international, ambitious but friendly studio and work in our new .
As a C++ Engineer of the Game Streaming team, you will be contributing to the development and the maintenance of our interactive game streaming platform for our internal and player facing applications.
You will participate in the development of different native applications and related Software Development Kit, working side by side with Product and UX in a fast and creative atmosphere.
Our team members are self-sufficient and have a problem-solving mindset. We are looking for people who are passionate about gaming and who are always one step ahead in development platforms, processes, and new functionality.
We expect the candidate to be curious, open-minded, polyvalent, and comfortable exploring new architectures and solutions to deliver a brand-new platform.
Work closely with teammates to design and build highly scalable, available, and reliable native applications using Ubisoft-recommended practices and tools
Contribute to the development and maintenance of our multiplatform SDK
Contribute to the architecture of the solutions delivered by the team
Manage individual priorities, deadlines, and deliverables
Contribute to engineering efforts from planning and organization to execution and delivery to solve complex engineering problems.
BA / BS in Computer Science, related technical field, or equivalent practical experience
5 years of relevant work experience
Experience with software development with C / C++
Experience with one or more of the following areas : Networking (e.g. UDP, WebRTC), Rendering (e.g. Direct3D, OpenGL), Video Encoding (e.
g. h26x, nvenc, vce), Virtualization (e.g. Xen) and / or User Interfaces (e.g. Qt)
Development experience with various Cloud Solution Providers (e.g. AWS, GCP, Azure)
Ability to learn other coding languages as needed
Demonstrated ability to share knowledge via formal mentoring, reviewing code, reviewing design documents, providing technical talks, teaching classes, or as a consultant on projects
Knowledge of infra automation, CI / CD and SDK delivery models.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
If your application is not retained, you will receive a negative answer.
According to the sanitary measures related to COVID-19, all interviews will be held by visioconference and every employee can partially work from home.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. Were committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
All personal informations will be treated as confidential according to the Employment Equity act.